Papervision 3D Audio Matrix

I’m in the process of getting to know Papervision 3D more finally. With that I decided to play around with it and music. I created a group of squares and each squares Z axis is controlled by a byteArray set with SoundMixer.computeSpectrum. I run through the byteArray, assigning each square it’s own Z pos based on that byte value in a spiral formation (which on it’s own was a tricky feat). Mind you this is only one side of the spectrum with only 256 instances.

Here’s the initial creation. I set row colors so I could tell what row was the starting row for the group.

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